This allows you to upgrade your appliances and such, just like using upgrades when you have a high Handiness skill. Magical Upgrade is the only true spell learned in Level 4. Using the Play with Magic command may still be faster, however. If you don't mind the flood of notifications, one decent way to gain magic is to go outside and continually cast Fire Blast and Ice Blast on the same spot. Like with Fire Blast, when Ice Blast backfires, it simply fizzles out. A properly cast Ice Blast can often times extinguish a fire before the firefighters even have a chance to show up, even if a smoke alarm was in the room. If Ice Blast is cast successfully, it's more reliable and a lot faster than conventional methods to extinguish fires. Sims are smart enough to use it: if a fire starts on their lot, they'll try casting Ice Blast automatically (without your input) to extinguish the fire rather than pulling out a fire extinguisher. It will still cause a debuff on targeted Sims, but Ice Blast is more practical in that it can be used to extinguish fires. Ice Blast follows the same rules as Fire Blast, but has the opposite effect. When your Sim starts a fire this way, they will not panic at the sight of it. If you're at a neighbor's house and they've upset you, why not set fire to their bedroom? You can't cast Fire Blast directly on an object, such as their bed, but you can cast Fire Blast beside it, and the fire will spread quickly. When Fire Blast backfires, it merely fizzles out without problems.įire Blast has no uses other than causing havoc, which makes it incredibly fun. When cast on the ground, this ignites the ground on that spot.
When cast on a Sim, this applies the "Singed!" debuff and changes the Sim's clothes to the "burnt" skin. When successful, a blast of fire strikes the area. Pure offense here, this is where the fun spells come into play.įire Blast can be cast on any other non-child Sim or the ground. Note that this spell can be cast on the caster with a self-interaction. (This is similar to having the Lucky trait.) If the spell backfires, it becomes a Bad Luck Charm, also for 24 hours, similar to the Unlucky trait. If it works, the target will gain a 24-hour Good Luck buff, increasing the Sim's mood and increasing the chance any given interaction will work. Good Luck Charm is cast on other Sims with the "Cast Charm." social command. It's completely random what you get, but you can usually recast the Conversion Ritual on the same object to change it again if you desire. Usually it converts one fruit to another, or a different type of plant seed, but sometimes you'll actually convert the target to a valuable gem or metal. This is where you get your first taste at affecting other Sims.Ĭonversion Ritual is cast on a plantable object (fruits, vegetables, or seeds), and converts the object to a different type of thing. Level 2 comes pretty quickly after some practice with Level 1. Note that if your Sim has the Evil trait, you'll conjure poison apples instead, which cannot be planted.
Alchemy also uses the Gardening skill, so if you're planning for your witch to also be an alchemist, conjuring apples will give you a head start on an early garden and some free fertilizer. The Play with Magic command can be canceled anytime, and doesn't need to be brought to completion before helping out the Sim.Ĭonjure Apple is a self-interaction allowing you to create an apple from nothingness. The effect lasts about one Sim hour, during which your Sim will just wave his wand in the air as he practices making sparks and fireworks. Play with Magic is not a spell per se, but is a self-interaction that will quickly gain your Sim's knowledge in magic. These spells have the lowest cost, and the lowest overall effect. Level 1 spells are at a witch's immediate disposal, either from when they're created in Create A Sim or converted through the Alchemy potion called Bottled Witches' Brew.